In this build we've addressed a lot of feedback from the previous Alpha Playtest. In general the highlights are:
Performance - We've increased performance optimization in Greenwood as well as enabled support for AMD FSR and NVIDIA DLSS.
General improvements to matchmaking, especially ensuring that you get put with your proper party.
Class tuning across the board — we want classes to all feel crazy and fun, but there were some legit cases such as Phantom Dagger (Rogue) and Raging Shout (Warrior) that were a little too crazy.
We've introduced the beginnings of The Lodge feature, allowing you to increase the number of Stash tabs by 3.
Unfortunately there are still some bugs that will make it into the build since we're in Alpha, please see the Known Issues section for a list of those.
General Changes
Implemented experimental Projectile Prediction
"This will improve client side behavior and feel, especially in higher latency situations."
Improved Mantling behavior, reducing the chance of teleporting
"Some areas may still cause a teleport. Please let us know if you find any in discord"
Increased the House Name character limit to 16, up from 13.
Fixed initial talents not being automatically trained.
Fixed a number of crashes
Performance
Added AMD FSR and NVIDIA DLSS
"This is off by default, and there may be bugs! Let us know on discord if you find any."
Improved server performance
Matchmaking
Improved the ping calculation used in matchmaking
General Improvements to matchmaking
Fixed being able to cancel matchmaking after being assigned a match, causing you to not be placed into games correctly
Classes
Warrior
Axe
Damage multiplier of Heavy Charged Attack reduced to 2.25
Chain Pull
Stun duration reduced to 1.5s, down from 2s
Raging Shout
Incapacitate effect reduced to 3s (was 6s).
Delayed effect application by (0.3s), giving opponents a chance to Evade it.
Cooldown increased to 8 seconds
No longer usable during other skills, while downed, while stunned, etc.
Spear
Lowered Hit Reaction from 'Knockback' to 'Large Stagger'.
Flush user input after cancelling the attack.
Warhorn
Generates 60 rage over 3 seconds, instead of 100 instantly
Character is forced into the walk state when using the item.
Sickle & Spiked Fist
Minor desync improvements.
Augrim's Rage Perk - Deadly Grip
Charged attack speed increase after a Chain Pull reduced to 30%, down from 40%
Trophy Collector Perk
Now only counts Freshly Cut Ears
You can no longer bring ears into Greenwood for this perk
Hunter
Sentinel Strike now has updated VFX and Animations
Bows now have weapon perks!
Kick Trap is now a bit more smooth
Long Bow
Long Bow Damage was rebalanced based on playtest feedback.
Eagle Stance now fires a really fast projectile instead of using a raycast.
"VFX for this are in progress to better communicate where they come from."
Short Bow
Homing takes slightly longer per target now.
"FYI — There is a perk to reduce this a bit."
Air Vault (aka Disengage) now has Invulnerability Frames at the start.
Rogue
Daggers
Normal Combo (LMB) damage reduced by 5%
Backstab Crit multiplier reduced to 1.5, down from 2
Backstab Poisoned target Bonus damage reduced by 50%
Swords
Mark now applies Hemorrhage buildup on any physical attack, including those dealt by other teammates or enemies
Rogues own attacks generate extra buildup
All Stealth & Invisibility
Removed when using consumables
Removed when firing any Poison Darts or when throwing Phantom Dagger
Shroud
Rogue is Invisible for the first 2 seconds, then Stealthed (15% visibility) for the remaining 6 seconds
Creep
Rogue is Stealthed for the duration
"Known Issue: Rogue is supposed to be invisible when standing still during creep"
Phantom Veil
Rogue is Invisible for the first 2 seconds then Stealthed
Phantom Dagger
Projectile speed reduced to 2000, down from 2500
Collision size reduced by 25%
Shadow Damage DoT Ability Power multiplier reduced to 0.03 per tick
Dagger tag effect does not get applied if the target is Blocking
Teleporting to the target now applies a 5 second Root instead of an Incapacitate
Attempted Fix for Dagger causing character to be stuck in a walk state when used for the rest of an Adventure
Toxic Rush
Adrenaline granted reduced to 20
Venomous Fangs
Adrenaline granted reduced to 20
Safe Fall
Changed to work by increasing the minimum distance before the fall damage kicks in
Priest
The Priest now has new art on some of her armor!
Those old Priest faces should no longer show up... (iykyk)
Scepter
Charged attack orbs now apply 20% Penitence buildup each
Reduced the damage of each orb by 20%
Mirror
The Mirror now has a fresh new look!
Fixed incorrect collisions causing it to not block projectiles
Gleaming Star
Damage increased by 30%
Explosion radius reduced by 50%
Gleaming star now applies a 40% buildup of Penitence affliction
Guided Star
Fixed Guided Star being able to cast while Down
Applies 80% Penitence buildup
Bouncing Star
Fixed Bouncing Star not dealing damage
Fixed Bouncing Star not finding new targets
Removed the Levitate trait
Afflictions
Afflictions are a category of debuffs that trigger after build up through different abilities and attacks. Think Elden Ring status effects. You'll see this system fleshed out more in future patches.
Hemorrhage
DoT damage reduced to 340 over 1 minute, down from 700
Poison
DoT damage reduced to 400 over 1 minute, down from 800
World (Greenwood)
Red Key extraction room treasure chests changed from Locked to Unlocked
Added more loot around various farm houses in the map
Reduced loot saturation at the Goblin Camp
Added 3 additional priest altars around the map
"Note: Priest Altars allow you to replenish your Spirit resource, allowing you to use your healing spell (Q on Staff and Scepter)"
Improved Lighting around Greenwood
Improved Castle Kit textures
Updated boss Lairs
Items & Progression
Bandages now remove affliction buildup from Hemorrhage in addition to removing the bleed effect after the affliction is applied
Sprint Potion reduced in duration to 8 seconds, but now has a faster drink animation ("cast time")
Sprint Potions now use more rare reagents to craft
Cloudweave Bandages and higher now require additional materials to craft
Potion of Jumping now adds some fall damage reduction in addition to its jump effect
Recipe for the Mydas potion now requires Glintium Dust and Spirit Essence instead of Copper Bars
Piles of gold now give less gold
Fixed Wolves not always dropping loot
Updated Rings to have varied stats.
The Armor Fragment that drops from the Living Armor is now uncommon quality and has an updated tooltip to indicate it can be disenchanted
Elite enemies (Ogre, Skeleton Commander, Skeleton Mage, and Living Armor) now have a chance to drop a Conqueror's Darkrune, one of the items used to upgrade your stash space at the lodge
Uncommon and rare stone now drop from Iron and Bloodsteel deposits. These materials are also used to upgrade your lodge
Fixed incorrect grid sizing on loot containers
Fixed some containers having blank looting panels
Fixed vendors selling you or letting you craft over-stacked items if you bought stacks or crafted multiple items.
This mostly manifested as bandages that could be used multiple times.
Fixed being able to pick up over-stacked items from loot grabbables
Updated the "Inventory Full" message when failing to loot a grabbable to display the item size of the grabbable
Fixed being able to modify your inventory or activate item actions while downed or dead.
Adjusted the spawns of death bags for NPCs and Players, so they do not fall through the world as often
Fixed the Stash Lodge Module not properly granting stash tabs when it's leveled up
Fixed an issue where Stash Upgrades would no trigger upgrades properly
Vendors
Adjusted vendor reputation gains from buying and crafting items
Reduced the maximum level of some vendors who do not yet have content for those levels
Tailor
The Tailor now has recipes for higher level cloth and leather, and can now craft an epic backpack at high reputation levels
Fixed an issue where the Tailor was crafting Rawhide Leather and Linen Cloth with too few stacks
Pouch of Secrets is now a crafting recipe rather than purchased from the Tailor
Workbench
FYI - The Workbench will be moved to The Lodge at some point!
War Horn crafting recipe now creates 1 item at a time
Updated the Warrior Spear's crafting recipe to use Birch Heartwood and Copper, instead of Birch Wood and Iron.
Ringsilver and Glintium Dust are now needed to craft lockpicks instead of Iron Bars
Enchantress
Rings can now be disenchanted into a new material called Ringsilver, and very rarely yield a gem. You can use Ringsilver and other materials to craft rings at the Enchantress
Sneer (the Goblin)
Sneer the goblin now sells Glintium Dust
Encounters
Skeleton Mage has a new homing fireball attack.
Animated Armor and Ogre are now stunned for 5s lowered from 8s when changing phases.
Increased Animated Armor and Ogre health by 30%
This is to compensate for how long they are stunned
Wolf's Howl buff increases run speed by an additional 20%.
Ogre and Animated Armor attacks now extend further vertically.
UI/UX
Added the Lodge tab to the main menu, and the Storage Container module within it
Junk items are now brown instead of grey.
Updated many perk's names and descriptions
Nameplates now show Character Name and House Name instead of just House Name
In Stonehaven, pressing Escape if you are not on the Adventure tab will now take you to the Adventure tab. If you are on the Adventure tab, pressing Escape will not bring up the pause menu.
In Greenwood, pressing Escape with the map open will now close the map.
Fixed the Upgrade button on an item being enabled if you do not have the resources to upgrade that item
Fixed the Inventory and Map screens being able to be opened at the same time.
Fixed downed enemy nameplates being visible behind walls
Known Issues
CRITICAL BUGS (Hotfix/Patch Incoming)
.1Rogue Spawn in with 10 Paralyzing DartsHotfixed
.2Priest Ascend (Trait) causes you to crashHotfixed
The Compass may stop working
AMD 6600 series video cards fail to render certain effects and terrain
You can set View Distance to "Low" in the settings menu to work around this
If your stash is full or near full when taking some vendor actions (Crafting, Salvaging, etc), you may lose the resulting items. We have a fix for that coming!
The Priest Flask is in your quick slots, but the actual item is not visible on your character sheet. If you remove it from your quick slots, you cannot re-add it.
"FYI - The Priest Flask has 3 charges, but the UI's charge display in the quick access bar is not updating. "
The Elevators in the Castle are not networked correctly, and may cause weirdness, jittering, animation failures, and network corrections while riding them.
Projectile sounds and visual effects may not play appropriately
Some dynamic harvestable resources will appear at far distances, and vanish as you get closer
You are automatically disconnected from spectating after 5-10 minutes, regardless of whether or not you are afk.
Some resource and craft count and other inventory counters do not update with the appropriate values after items in your inventory change.
To upgrade, craft, etc, the item or resources of relevance need to be in your Stash
"Your character inventory, such as your backpack, soulbound pouch, and equipment slots are not counted."
If you swap an item in a slot that can't be rotated (like an equipment slot) with an item that is rotated, the resulting swap may not respect rotation and break your inventory until you remove that item