Legacy: Steel & Sorcery Alpha Playtest #2 Patch Notes

TL;DR

In this build we've addressed a lot of feedback from the previous Alpha Playtest. In general the highlights are:

  • Performance - We've increased performance optimization in Greenwood as well as enabled support for  AMD FSR  and  NVIDIA DLSS .
  • General improvements to matchmaking, especially ensuring that you get put with your proper party.
  • Class tuning across the board — we want classes to all feel crazy and fun, but there were some legit cases such as Phantom Dagger (Rogue) and Raging Shout (Warrior) that were a little too crazy.
  • We've introduced the beginnings of The Lodge feature, allowing you to increase the number of Package Stash tabs by 3.

Unfortunately there are still some bugs that will make it into the build since we're in Alpha, please see the  Known Issues  section for a list of those.



Page with Curl General Changes

  • Implemented experimental Projectile Prediction
  • "This will improve client side behavior and feel, especially in higher latency situations."
  • Improved Mantling behavior, reducing the chance of teleporting
  • "Some areas may still cause a teleport. Please let us know if you find any in discord"
  • Increased the House Name character limit to 16, up from 13.
  • Fixed initial talents not being automatically trained.
  • Fixed a number of crashes

Performance

  • Added AMD FSR and NVIDIA DLSS
  • "This is off by default, and there may be bugs! Let us know on discord if you find any."
  • Improved server performance

Matchmaking

  • Improved the ping calculation used in matchmaking
  • General Improvements to matchmaking
  • Fixed being able to cancel matchmaking after being assigned a match, causing you to not be placed into games correctly

Woman Mage Classes

Warrior

  • Axe
  • Damage multiplier of Heavy Charged Attack reduced to 2.25
  • Chain Pull
  • Stun duration reduced to 1.5s, down from 2s
  • Raging Shout
  • Incapacitate effect reduced to 3s (was 6s).
  • Delayed effect application by (0.3s), giving opponents a chance to Evade it.
  • Cooldown increased to 8 seconds
  • No longer usable during other skills, while downed, while stunned, etc.
  • Spear
  • Lowered Hit Reaction from 'Knockback' to 'Large Stagger'.
  • Flush user input after cancelling the attack.
  • Warhorn
  • Generates 60 rage over 3 seconds, instead of 100 instantly
  • Character is forced into the walk state when using the item.
  • Sickle & Spiked Fist
  • Minor desync improvements.
  • Augrim's Rage Perk - Deadly Grip
  • Charged attack speed increase after a Chain Pull reduced to 30%, down from 40%
  • Trophy Collector Perk
  • Now only counts Freshly Cut Ears
  • You can no longer bring ears into Greenwood for this perk

Hunter

  • Sentinel Strike now has updated VFX and Animations
  • Bows now have weapon perks!
  • Kick Trap is now a bit more smooth
  • Long Bow
  • Long Bow Damage was rebalanced based on playtest feedback.
  • Eagle Stance now fires a really fast projectile instead of using a raycast.
  • "VFX for this are in progress to better communicate where they come from."
  • Short Bow
  • Homing takes slightly longer per target now.
  • "FYI — There is a perk to reduce this a bit."
  • Air Vault (aka Disengage) now has Invulnerability Frames at the start.

Rogue

  • Daggers
  • Normal Combo (LMB) damage reduced by 5%
  • Backstab Crit multiplier reduced to 1.5, down from 2
  • Backstab Poisoned target Bonus damage reduced by 50%
  • Swords
  • Mark now applies Hemorrhage buildup on any physical attack, including those dealt by other teammates or enemies
  • Rogues own attacks generate extra buildup
  • All Stealth & Invisibility
  • Removed when using consumables
  • Removed when firing any Poison Darts or when throwing Phantom Dagger
  • Shroud
  • Rogue is Invisible for the first 2 seconds, then Stealthed (15% visibility) for the remaining 6 seconds
  • Creep
  • Rogue is Stealthed for the duration
  • "Known Issue: Rogue is supposed to be invisible when standing still during creep"
  • Phantom Veil
  • Rogue is Invisible for the first 2 seconds then Stealthed
  • Phantom Dagger
  • Projectile speed reduced to 2000, down from 2500
  • Collision size reduced by 25%
  • Shadow Damage DoT Ability Power multiplier reduced to 0.03 per tick
  • Dagger tag effect does not get applied if the target is Blocking
  • Teleporting to the target now applies a 5 second Root instead of an Incapacitate
  • Attempted Fix for Dagger causing character to be stuck in a walk state when used for the rest of an Adventure
  • Toxic Rush
  • Adrenaline granted reduced to 20
  • Venomous Fangs
  • Adrenaline granted reduced to 20
  • Safe Fall
  • Changed to work by increasing the minimum distance before the fall damage kicks in

Priest

  • The Priest now has new art on some of her armor!
  • Those old Priest faces should no longer show up... (iykyk)
  • Scepter
  • Charged attack orbs now apply 20% Penitence buildup each
  • Reduced the damage of each orb by 20%
  • Mirror
  • The Mirror now has a fresh new look!
  • Fixed incorrect collisions causing it to not block projectiles
  • Gleaming Star
  • Damage increased by 30%
  • Explosion radius reduced by 50%
  • Gleaming star now applies a 40% buildup of Penitence affliction
  • Guided Star
  • Fixed Guided Star being able to cast while Down
  • Applies 80% Penitence buildup
  • Bouncing Star
  • Fixed Bouncing Star not dealing damage
  • Fixed Bouncing Star not finding new targets
  • Removed the Levitate trait

Afflictions

Afflictions are a category of debuffs that trigger after build up through different abilities and attacks. Think  Elden Ring status effects . You'll see this system fleshed out more in future patches.
  • Hemorrhage
  • DoT damage reduced to 340 over 1 minute, down from 700
  • Poison
  • DoT damage reduced to 400 over 1 minute, down from 800

Deciduous Tree World (Greenwood)

  • Red Key extraction room treasure chests changed from Locked to Unlocked
  • Added more loot around various farm houses in the map
  • Reduced loot saturation at the Goblin Camp
  • Added 3 additional priest altars around the map
  • "Note: Priest Altars allow you to replenish your Spirit resource, allowing you to use your healing spell (Q on Staff and Scepter)"
  • Improved Lighting around Greenwood
  • Improved Castle Kit textures
  • Updated boss Lairs

Hammer and Pick Items & Progression

  • Bandages now remove affliction buildup from Hemorrhage in addition to removing the bleed effect after the affliction is applied
  • Sprint Potion reduced in duration to 8 seconds, but now has a faster drink animation ("cast time")
  • Sprint Potions now use more rare reagents to craft
  • Cloudweave Bandages and higher now require additional materials to craft
  • Potion of Jumping now adds some fall damage reduction in addition to its jump effect
  • Recipe for the Mydas potion now requires Glintium Dust and Spirit Essence instead of Copper Bars
  • Piles of gold now give less gold
  • Fixed Wolves not always dropping loot
  • Updated Rings to have varied stats.
  • The Armor Fragment that drops from the Living Armor is now uncommon quality and has an updated tooltip to indicate it can be disenchanted
  • Elite enemies (Ogre, Skeleton Commander, Skeleton Mage, and Living Armor) now have a chance to drop a Conqueror's Darkrune, one of the items used to upgrade your stash space at the lodge
  • Uncommon and rare stone now drop from Iron and Bloodsteel deposits. These materials are also used to upgrade your lodge
  • Fixed incorrect grid sizing on loot containers
  • Fixed some containers having blank looting panels
  • Fixed vendors selling you or letting you craft over-stacked items if you bought stacks or crafted multiple items.
  • This mostly manifested as bandages that could be used multiple times.
  • Fixed being able to pick up over-stacked items from loot grabbables
  • Updated the "Inventory Full" message when failing to loot a grabbable to display the item size of the grabbable
  • Fixed being able to modify your inventory or activate item actions while downed or dead.
  • Adjusted the spawns of death bags for NPCs and Players, so they do not fall through the world as often
  • Fixed the Stash Lodge Module not properly granting stash tabs when it's leveled up
  • Fixed an issue where Stash Upgrades would no trigger upgrades properly

Coin Vendors

  • Adjusted vendor reputation gains from buying and crafting items
  • Reduced the maximum level of some vendors who do not yet have content for those levels
  • Tailor
  • The Tailor now has recipes for higher level cloth and leather, and can now craft an epic backpack at high reputation levels
  • Fixed an issue where the Tailor was crafting Rawhide Leather and Linen Cloth with too few stacks
  • Pouch of Secrets is now a crafting recipe rather than purchased from the Tailor
  • Workbench
FYI - The Workbench will be moved to The Lodge at some point!
  • War Horn crafting recipe now creates 1 item at a time
  • Updated the Warrior Spear's crafting recipe to use Birch Heartwood and Copper, instead of Birch Wood and Iron.
  • Ringsilver and Glintium Dust are now needed to craft lockpicks instead of Iron Bars
  • Enchantress
  • Rings can now be disenchanted into a new material called Ringsilver, and very rarely yield a gem. You can use Ringsilver and other materials to craft rings at the Enchantress
  • Sneer (the Goblin)
  • Sneer the goblin now sells Glintium Dust

Skull and Crossbones Encounters

  • Skeleton Mage has a new homing fireball attack.
  • Animated Armor and Ogre are now stunned for 5s lowered from 8s when changing phases.
  • Increased Animated Armor and Ogre health by 30%
  • This is to compensate for how long they are stunned
  • Wolf's Howl buff increases run speed by an additional 20%.
  • Ogre and Animated Armor attacks now extend further vertically.

Computer Mouse UI/UX

  • Added the Lodge tab to the main menu, and the Storage Container module within it
  • Junk items are now brown instead of grey.
  • Updated many perk's names and descriptions
  • Nameplates now show Character Name and House Name instead of just House Name
  • In Stonehaven, pressing Escape if you are not on the Adventure tab will now take you to the Adventure tab. If you are on the Adventure tab, pressing Escape will not bring up the pause menu.
  • In Greenwood, pressing Escape with the map open will now close the map.
  • Fixed the Upgrade button on an item being enabled if you do not have the resources to upgrade that item
  • Fixed the Inventory and Map screens being able to be opened at the same time.
  • Fixed downed enemy nameplates being visible behind walls

Beetle Known Issues

Warning CRITICAL BUGS (Hotfix/Patch Incoming)

    .1Rogue Spawn in with 10 Paralyzing Darts Check Mark Button Hotfixed
    .2Priest Ascend (Trait) causes you to crash Check Mark Button Hotfixed


  • The Compass may stop working
  • AMD 6600 series video cards fail to render certain effects and terrain
  • You can set View Distance to "Low" in the settings menu to work around this
  • If your stash is full or near full when taking some vendor actions (Crafting, Salvaging, etc), you may lose the resulting items. We have a fix for that coming!
  • The Priest Flask is in your quick slots, but the actual item is not visible on your character sheet. If you remove it from your quick slots, you cannot re-add it.
  • "FYI - The Priest Flask has 3 charges, but the UI's charge display in the quick access bar is not updating. "
  • The Elevators in the Castle are not networked correctly, and may cause weirdness, jittering, animation failures, and network corrections while riding them.
  • Projectile sounds and visual effects may not play appropriately
  • Some dynamic harvestable resources will appear at far distances, and vanish as you get closer
  • You are automatically disconnected from spectating after 5-10 minutes, regardless of whether or not you are afk.
  • Some resource and craft count and other inventory counters do not update with the appropriate values after items in your inventory change.
  • To upgrade, craft, etc, the item or resources of relevance need to be in your Stash
  • "Your character inventory, such as your backpack, soulbound pouch, and equipment slots are not counted."
  • If you swap an item in a slot that can't be rotated (like an equipment slot) with an item that is rotated, the resulting swap may not respect rotation and break your inventory until you remove that item
  • Some shadows in the environment may flicker.