This is a somewhat smaller, iterative patch focused on polish and balance changes. In this build we've done a lot of class balance changes, introduced a new weapon for the Priest (Sword & Buckler) and put all character art (player character, faces, armor and weapons) into the game. Let us know what you think!
We've also fixed some issues with the Lodge (Bed not working) and have moved the Crafting Bench into the Lodge (from the City/Vendors UI). The Hunter also has a new ability called "Sentinel's Call" which summons her Hawk companion as a temporary "pet" of sorts. This ability is new so there is still some polish and improvements left to go.
We think we've addressed a lot of the bugs with inventory and stash containers which were introduced in the previous build, but please let us know if you notice anything still sus with that system).
Unfortunately there are still some bugs that will make it into the build since we're in Alpha, please see the Known Issues section for a list of those.
Featured Changes
Priest Sword and Buckler
Updated Character Models and New Faces!
Class Toolbelt is now Soulbound (Can't be looted)
General Changes
Added an Emote Wheel. Press and hold the Emote button to use different emotes!
Matchmaking
Autofill will now be more reliable in finding you party members. This will make autofill matchmaking take longer.
Added more protections against spawning on top of enemy players
Combat
Reduced how long it takes for players to be able to evade out of Small and Medium staggers
Classes
Warrior
Hurling a Boulder now deals 50% more damage
Enrage
Warrior takes 50% less damage during it
Duration increased to 4 seconds
Cost increased to 40 rage
No longer breaks or provides immunity to stuns, only staggers
Mace & Spiked Shield
Reduced the baseline damage reflected when blocking to 10% down from 15%
Also reduced the damage reflected bonus on the mace perk to the same values
Quake (Q Weapon Skill)
Doubled the damage
Snare increased to 70% movement speed reduction
Increased the radius by 25%
Axe
Fixed sprint attack left click combo-ing into the wrong Power Attack
Add sprint attack combo window into the right click power attack
Trait - Anchored Chain
Visuals are no longer a cube!
Improved jump feel — Height remains unchanged
Hunter
New ability: "Sentinel Call"
Command your sentinel to fly forward attacking the first enemy it hits for a short duration or until killed. The Sentinel gets stronger the more Swiftness you have when summoning it.
Sentinel Strike
Reduced flight speed by 20%
Sentinel Cyclones
Hunter can spawn multiple cyclones at the same time
Spore Bomb
Fixed the spore bomb damage being delayed, now explodes on impact again
Shockbeetle
Lifespan after detecting a target reduced to 5 seconds, down from 20
Movement speed decreased by 25% when chasing a target
Trigger radius reduced by 33%
Swift Bow
Charge Shot (LMB Hold)
Draw and targeting time reduced slightly
Tornados
Now fade away when they hit walls
Medium Bow
Base damage of all medium bows reduced by 20%
Trait - Snareshot and Pinningshot
Added a 6s cooldown
Trait - Air Vault
Disengages further from melee range of an opponent
Rogue
The Dunestalker and Venomweaver Sets now have new art!
Adrenaline regeneration rate reduced by 25%
All Claw Skills
Increased cooldown to 8s up from 6
Increased the amount of affliction buildup on application to 30%, up from 25%
All claws now deal 2 block damage, up from 0
Missing a claw attack from stealth, will break stealth
Level required to unlock Infected Claw changed to 15
Invisibility and Stealth
Attempted fix for permanently invisible rogue
Fixed - blob shadow under the rogue cannot be seen by other players
AI Hearing and Sight range is reduced when player's are stealths
Creep
Fixed Invisibility getting applied after standing still for a few seconds
Phantom Veil
Increased the Stealth duration to 4 seconds
Level to unlock Phantom Veil changed to 18
Phantom Dagger
Increased success rate of the teleport
Increased flight speed by 20%
Teleport attempts to place the rogue behind, left, right, then in front when trying to find a valid location
Fixed dagger to not be blocked by a blocking target from behind
Grapple
Fixed the grapple overshooting the target
Daggers
Spider Bite (RMB)
Poison affliction buildup no longer pierces through block
Swords
Normal Attacks
Reduced the block damage of the third attack in the combo resulting in 4 block damage total, down from 5
Trait - Sharpened Blade
VFX has been updated
Priest
New weapon! Sword and Buckler has been added to the game
Heaven's Fury
Tap version
Circle follows the player for a duration as it's building
Increased time it takes before detonating
Press and Hold version
No longer attaches to a homing target while holding
The longer it is held, the more the detonation time is reduced
All Star Skills
Attempted fixes at reducing how often the stars would not deal damage when being manually detonated
Attempted fixes to reduce how often stars do not spawn
Removed minor delay on the manually triggered explosions now that they deal damage to the caster
Gleaming Star
Travel speed reduced by 20%
Staff and Scepter
Holy Nova (Technical Attack LMB+RMB)
Doubled the knockback amount
Costs 25 energy
Staff
Ray of Light (LMB Hold)
Tracking speed increased
Trait - Ascend
Added Unstoppable state to the first 0.5s of ascend
Fixed ascend velocity not getting applied the first frame it was activated
Trait - Holy Sparks
Size decreased by 50%
World (Greenwood)
Added a 30% chance for Red skeletons to spawn at most spawn points in the Castle and Graveyard
Greenwood Chapel in the southwest corner of the map has received an updated art pass
Lair of Mor'Thog has also undergone a slight rework and art pass to the interior space
Items & Progression
Class toolbelts are now soulbound, as are any items held in their slots. This means you will not lose the belt or the items in it when you die (Spears, Prayer Card, Smoke Bombs, Wind Arrows, etc.)
Can now eat several foods for minor health restoration (Apple, Rotten Apple, Carrot, Cheese, Celery, Ham, Potato, Pumpkin, Vegetable Medley)
Destructible barrels and crates now sometimes drop items
Characters no longer start with shoulder armor
More food can be found in containers and as loot pickups
Updated lodge progression to require unique drops for each tier
Starting healing items are now placed into your slot toolbelt
Did an improvement pass on Quick Looting:
Quick Looting means any act that tries to place an item into any available item slot, so picking up items off the ground, quick swapping between two inventories, and the like.
Quick Looting now tests rotation when trying to find an empty slot to put an item into
Quick Looting will now try to preserve item rotation
Toolbelt Slots are now considered when Quick Looting
Stash Container Slots are now considered when Quick Looting
Quick Looting will try to place items in the currently viewed stash tab
Fixed an issue where stash tabs would delete their items during account load
Fixed an issue where the stash would be set to maximum possible size on all tabs after the stash lodge module was upgraded.
Fixed empty slots in item slot lists not being respected during inventory loading
This includes empty slots not being respected for stash toolbelt slots and the stash upgrade slots.
Fixed the bed not accumulating rested exp
Fixed a bug where the 0,0 slot of a stash tab grid may vanish when manipulating stash upgrade containers
Fixed a bug where you could duplicate stash upgrade containers
Reduced chance for gemlin to spawn when breaking crates
Inventory sounds have been updated to more closely match the item type. If you hear one that doesn't sound right, let us know
Increased the stack size of Nails to 50
Reduced the stack size of Paralyzing Dart to 3
Vendors
Changed order in which recipes are earned from the Tavernkeep
Can now craft the Sentinel Arrow at the crafting bench
Disabled recipes for wooden arrow and paper (these items can still be purchased and found in game)
Waxed rope is once again a recipe available from the Tailor at level 3
Removed the gold cost from Copper Pot recipe
Crafting bench has been moved to the lodge. Recipes from the crafting bench have been assigned to an upgrade tier of the crafting bench
Encounters
All Enemies:
Armor values have been reduced overall
Skeletons:
Skeleton attacks have more accurate attack areas
Skeleton health adjusted to better reflect player expectations
Defender (Shield) Skeleton got lots of behavior iterations and some new abilities!
Sentry (Unarmed) Skeleton reduced to a starter mob
HP has been reduced on the Defender and Soldier skeletons
Wolves:
Wolf attacks now have more accurate attack areas
Wolf attacks now have slightly less motion
Leash Range reduced slightly
Cooldown on Wolf Evade skill increased
Can no longer evade while Stunned or Rooted
Gemlin:
Cry for help visuals were improved
Gemlin health increased
UI/UX
Crafting Bench is now in the Lodge instead of being a vendor
Socketing is now available from the Enchantress (but no gems yet?)
Bed lodge module shows more information
Tailor and Tavernkeep have final art + animations
Retrieve-only tabs in item grids now say "You can't place items here."
Quick loot will preserve rotation of items
Quick loot now loots into the selected stash tab
Quick loot can automatically place items into designated containers or slots (like equipment being quick looted directly into an equipment slot if it's empty)
Added an escape button to the character selection screen
Added ambient lodge sounds for the fireplace when it's active
Audio
Adjusted Footstep sounds so they are louder, and audible from further away.
Fixed audio looping issues with Heaven's Fury
Fixed Rogue shouting when he entered stealth. Shouting isn't very stealthy, buddy.
Improved sound effects on all enemy types
Improved environmental sounds, including adding many new sound effects on various props across greenwood.
Improved the audio effects for the lodge and inventory
Added audio effects to the Gemlin
Fixed a number of actions that weren't triggering item movement sounds
Known Issues
Temporarily removed barrel and coffin stash containers from loot tables
Some quest rewards fail to display the item reward in the quest UI
They still reward items when you complete the quest and turn it in.