This will be resolved in the Mini Patch, slated for early March
The game currently does not support a way to Delete or Rename your Character.
Good news, we're planning on adding this to a patch we'll be deploying sometime in the very near future. In the meantime, you'll have to live with xxXSephirothXxx
No way to Rename your House (Account) Name
This will be resolved in the Mini Patch, slated for early March
The game currently does not support a way to Rename your House (Account) name.
Good news, we're planning on adding this in a patch we'll be deploying sometime in the very near future.
Performance, Optimization and Visuals
(Rogue) Severe screen tearing can occur in combat
This fix has been Hotfixed. See this thread in Discord.
FPS drop while playing Priest
A fix for this has been pushed in the latest Hotfix. However, it is a speculative fix that may or may not fully resolve the issue.
We are currently investigating this issue and could use your help. See this thread in Discord.
There may be a memory leak or issue while playing Priest. This may be caused by a sound that doesn't clean-up, or visual FX. We are currently investigating.
User Interface (UI)
You can get locked up while using the Emote Wheel
This is a HIGH PRIORITY bug Notorious is working on a fix for
Using the Emote Wheel can sometimes lock the player in that UI screen, unable to move or close it. This will require you to ALT+F4 to fix. Try not to use the Emote Wheel while having the Inventory window open, as this can make this occur more often.
You can get locked up while Spectating other players
This is a HIGH PRIORITY bug Notorious is working on a fix for
Sometimes when spectating other players after Extracting, you can get locked into the UI screen, unable to leave. To fix this, you must use ALT+F4 to hard close the game.
Double clicking (LMB) to equip a ring will delete the item when stash is full
This was resolved in Hotfix #4, now Live!
When your stash is full, double-clicking your LMB on an accessory will delete the item instead of equipping it to the character.
Items go to "Overflow" when using the Royal Stash Container
This was resolved in Update #1
If you swap the Royal War Crate with another Stash Container (such as Rickety Crate), the contents of the other stash container will go to overflow. This can be a confusing experience for players, and we're working on improving it soon.
Interaction Hotkey doesn't display the correct Hotkey if changed in Settings
The current Interaction System is some older code that we're working on overhauling in a future patch. Once deployed, it should resolve this issue. Apologies! (See Related Discord Ticket)
Spectating players doesn't show the other players UI (Looting) or some other information
Spectating is currently in a lower quality state (what we call Bronze internally), and we plan to add more features and functionality to it in the future.
You must put Armor, Weapons and Rings into your Stash in order to Upgrade them at the Enchantress
We will be changing this so that you won't need to unequip them.
City, Quest and Lodge Backgrounds Zoom-in Oddly
Sometimes when the UI loads, the backgrounds for the City (Vendors), Quest and Lodge will incorrectly zoom-in oddly.
Quests can be completed without fulfilling all requirements
Sometimes players can turn in quests, showing "Ready to turn in" even if they don't have all the required materials.
Key binding gets reset back to default after a session
This was resolved in Hotfix #5
The key bindings players have set get reset back to the default after a couple of sessions or after a restart of the game.
Various issues with the Compass
This was resolved in Hotfix #4, which is now LIVE.
Teammates, teammate frames and map icons may be in the wrong locations or flicker oddly.
World
There are various locations where players can fall through the world
This is a HIGH PRIORITY bug Notorious is working on a fix for
We are currently investigating this issue and could use your help. See this thread in Discord.
This can occur right now from the following ways:
Finding a way to exit the playable area
Gathering resources (the animation will put you into a location you shouldn't get to)
Warrior Jump Attack (in air — use with caution!)
You can get stuck with the Mining Node North of the Castle
Some creatures will leash randomly while patrolling or when aggro'd
Combat and Classes
(Priest) You can get stuck if hit while channeling Guided Star
(Warrior) Warrior Deathball is stronger than intended
We have reduced the effectiveness of the Deathball weapon kit in Hotfix #5. We will continue to monitor its power and make changes where necessary in the future.
(Warrior) Warrior's weapon damage is doubled when swapping a weapon between occupied and empty weapon slots
This Issue was resolved in Hotfix #4
Equipping only one weapon and swapping it from Slot A to Slot B lets Warrior to deal 200% damage.
(Rogue) The Duskcrawler Helm shows up in stealth
This was hotfixed.
Using the Dustcrawler Helm will make it so players can still see you in stealth.
(Rogue) Phantom Dagger falling through the map
Updates in previous Hotfixes have been deployed in attempts to help with this issue. Phantom Dagger is a complex ability that will need many iterations until it is completely stable.
Rogues will fall through the map after using the dagger and causes immediate death.
(Priest) You can get stuck Levitating
We have made changes to address this issue in Hotfix #5. Levitation is a complex mechanic that will take some time to get stable, and we will continue to monitor and address issues as they arise.
Unknown movement input combinations may lead to priest endlessly levitating without consuming stamina.
(Hunter) After spawning the Hunter's Sentinel Bird, doesn't attack AI/characters
Hunter's Sentinel Bird is not attacking after being spawned.
(Priest) Sometimes you can get locked into an animation
We are currently investigating this issue and could use your help. See this thread in Discord.
(Warrior) Iron Grip Instant vs Charged Iron Grip issues
A fix has been identified and will be deployed soon.
Quality of Life Pain Points
Stash Size is prohibitive
During Early Access we will be monitoring the stash size space and make adjustments where necessary. In EA Hotfix #5, we increased the total number of Stash Tabs by 1 to help with storage space. Our goal is to make storage space feel meaningful, but not overly prohibitive.We appreciate your feedback and will continue to address this concern throughout Early Access development.
Drag and Drop to Equip functionality missing
In most RPGs, you can drag an item from your Inventory into your paper doll (the player character) and have it equip automatically to the correct slot. There is a current limitation in our UI flow that prevents this functionality, but we will be adding it in a patch soon.
Sell directly from player inventory ("Bags")
Currently you must put items into your Stash (stash containers, tabs) in order to sell. We're sympathetic to the desire to sell directly from your Inventory ("bags") and will be working on a change to allow this in a future patch.
Currently, Legacy: Steel & Sorcery has incomplete controller support. The game was designed for controller and an eventual console release in mind, but it is not yet completed. This will be a focus throughout development in 2025 to complete. We appreciate your patience and excitement for controller support!
Insufficient Steam Deck Support
While Legacy: Steel & Sorcery can work on the Steam Deck to some degree, it is not yet optimized and we do not yet recommend it. This will be a focus throughout development in 2025 to complete. We appreciate your patience and excitement for Steam Deck support!
No Sorcery in the Steel & Sorcery
We are developing the Wizard class right now, due out soon. Check the Roadmap to get a sneak peak of all the things we're working on.